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Title                   :Downtown	
Version                 :3.0
Release Date            :24/05/2002	
Filename                :NE-WW-Downtown
Author(s)               :Gareth "Gangsta" Trenaman	
Email Address           :gareth@trenaman22.fsnet.co.uk
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--- Play Information ---
Game                    : Unreal Tournament; Nights Edge mod
Level Name              : Downtown
Single Player           : N/A
Cooperative             : N/A
Deathmatch              : N/A
BotMatch		: YES
Dark Match              : N/A
Capture the Flag	: N/A
Domination		: N/A
Nights Edge Wetworks    : Yes
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : Yes - Tfence package from Urban Mapping Guide 			       				 (www.planetunreal.com/mappingguide)
NewUnrealScript         : Yes - Boxes.u and Basictable.u - I used mesh maker to create these packages
External DLLs           : N/A
Known bugs              : 
--- Construction ---
Editor(s) used          : UnrealED 2.0
Base                    : N/A
Construction Time       : 
Installation            : unreal tournament/maps folder
			  unreal tournament/textures folder for Tfence package
			  unreal tournament/system for boxes.u file	
			  unreal tournament/system for basictable.u file

--- Description ---
Based in an old government fortress that has been abandoned.


--- Story ---
Disused government instalations, army bases and prison were always popular with the Arcadian gangs and corporations. One such government fortress lies in an area between Razors and Cytech teritory. The Razors control the fortress but often have to defend it from Cytech raiders.


--- Changes and New Features in version 2.0 ---
Bot support improved; they follow more paths and will now snipe from building tops etc.
Some small glitches/mistakes in map geometry fixed
Access to some building roofs
A few new pushable boxes have been added.


--- Changes and New Features in version 3.0 ---
I've zoned what I could (not much though)
Removed the plank going to the roof that some people didn't like
Tried to improve bots (not much change though)
Added some tables and chairs in the Bar area



--- Author's Notes ---
I'm not very keen on the skyboxes that use the city outlines unless they are at a distance so I made a few 3D Skyscrapers which (in my opinion) look a lot better. - Tip if you try this it is best to set them at an angle or they will only look 2 dimensional, also they only need to be small i.e. 384 x 64 x 64.
	Originally there was access to the top of the tall building but it gave to many advantages to snipers and ruined the game.



--- Copyrights ---

This level is copyrighted by Gareth Trenaman 2002.


You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
Don't use a base for additional levels.

================================================================
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

UnrealTournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed 
by GT Interactive Software, Inc. under license.  UnrealTournament and the 
UnrealTournament logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners.
================================================================
